I build the parts of a game you feel before you notice them: how a plane answers a tilt of the body, how a dialogue branches, how smoke hangs in a ruined room.
Game design student working in Unreal Engine Blueprint and Unity C#. I focus on gameplay systems, prototyping and technical design, with real-time effects in Niagara, Houdini and EmberGen. I have built academic projects solo and in teams, and I like tracking down the bug nobody else wants.
技术美术 / 游戏设计专业学生。熟悉 Unreal Engine Blueprint 与 Unity C#,专注玩法系统、原型与技术设计,并使用 Niagara、Houdini、EmberGen 制作实时特效。独立及团队完成多个课程项目,乐于解决项目中的各种 Bug。